![]() ![]() If something interrupts your concentration while you’re casting, you must make a concentration check or lose the spell. Table: Concentration Check DCs SituationĪffected by a non-damaging spell while casting (If you’ve prepared multiple copies of a single spell, you can cast each copy once.) If you’re a bard or sorcerer, casting a spell counts against your daily limit for spells of that spell level, but you can cast the same spell again if you haven’t reached your limit. Once you’ve cast a prepared spell, you can’t cast it again until you prepare it again. ![]() You don’t have to prepare (or learn, in the case of a bard or sorcerer) a specific version of the spell. If a spell has multiple versions, you choose which version to use when you cast it. Additionally, you must concentrate to cast a spell. To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). If you’re a bard or sorcerer, you can select any spell you know, provided you are capable of casting spells of that level or higher. If you’re a cleric, druid, experienced paladin, experienced ranger, or wizard, you select from among spells prepared earlier in the day and not yet cast (see Preparing Wizard Spells and Preparing Divine Spells). Choosing a Spellįirst you must choose which spell to cast. Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on the spot, casting a spell works the same way. Despite these different ways characters use to learn or prepare their spells, when it comes to casting them, the spells are very much alike. ![]() Most spellcasters prepare spells in advance-whether from a spellbook or through prayers-while some cast spells spontaneously without preparation. Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. Divine (cast by clerics, druids, and experienced paladins and rangers).Arcane (cast by bards, sorcerers, and wizards) and.Illusion ( figment, glamer, pattern, phantasm, shadow)Ī spell is a one-time magical effect. Discovering True Names and Infernal SigilsĬonjuration ( calling*, creation, healing, summoning*, teleportation).Bursts and Emanations and Larger Creatures.Additional Information on the Evil Descriptor.Saving Throws and Illusions (Disbelief).Concentration Checks and Casting Spells. ![]()
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